Rapier Descriptions

Lie, Cheat, and Steal – Coin Tourney — 1577

It’s 1577 and Sir Francis Drake is setting out to circumnavigate the globe. But this expedition is not driven merely by a sense of adventure: it is driven by rising tension between Spain and England. Spanish and English merchants and naval captains alike are vying for primacy, with dominance ever shifting. Privateering has been given tacit approval by the monarchs of both countries, and there are many openings for new sailors to join the fray. Will you join as a privateer to plunder ports and sink ships on the open seas?

Everyone starts with the same number of coins, whoever has the most coins at the end wins. Open field for individual or 2v1 fights.

● Anything goes, but rule 0 applies.
● Marshals can award coins for opponents who conform to a secondary objective or condition, as requested by the marshal (e.g. a particular weapon form).
● Bystanders may request a limited number of coins from the MOL and participate in gambling, bribing, and awarding coins to fighters. Bystanders cannot win the tourney.
● 2v1 fights are allowed, but no greater numbers (due to space restrictions).
● Number of coins to be exchanged should be decided before the fight.

● Gambling on the outcome of a fight.
● Bribing a fighter to fight any other fighter.
● Bribing a fighter to fight 2v1.
● “Finders keepers” if coins are left on the ground. (No pickpocketing.)
● Bribing a marshal to request a secondary objective for your opponent. (Or just bribe your opponent directly.)
● Flattering a bystander for them to award you coins.
● Bribing a fighter to do something silly in a fight.
● …and anything else I haven’t thought of. Conflicts about shenanigans to be decided by the RMiC or MiC.

Academie-based Round Robin — 1580
It’s 1580, and alliances are being broken and remade all across Western Europe. England helps the Portuguese, and Spain joins up with France against Queen Elizabeth. Spain attacks the Netherlands, and they reach out to England for help. England agrees to help the Dutch, but declines sovereignty over their country. In return, the Netherlands cede a portion of land to England.

3-5 pools of fighters, depending on the number of rapier participants. Each pool is comprised only of fighters of the same Academie rank. If (and only if) you are not part of the Academie, then you will default to your OP-level rapier award, where Sea Dragon is equivalent to Free Scholar.

The top three fighters from the blue scarf pool will advance to finals. The top two fighters from the gold scarf pool will advance to finals. And the top single fighter from each of the White Scarf and MoD pools will advance to finals. Finals will consist of the finalists of each pool working as a team, against the finalists of every other pool in a round-robin pool.

Blacksword Tournament — 1585
War has been declared, and it’s a no-holds-barred fight of naval and privateering proportions. England and Spain are the main combatants, but they are fueled by alliances from the Netherlands, France, and even Ireland.

Single Elimination Tourney. The data will be recorded and used to assist with choosing champions at Pennsic.

Hold Your Grog — Small Team Melee — 1604
By 1604, with new monarchs on the thrones of the warring countries, diplomatic overtures have been accepted and the Treaty of London is signed. Peace once again comes to the seas. Now, the sailors only have to fight against the normal threats and disasters of life at sea. With the New World established as part of the normal trade routes, long ocean voyages are usual, and sailors must secure their health against stagnant, slimy water. As such, grog, a New World drink, becomes exceedingly popular.

Teams of three. Every fighter has one sword and one mug (which will be provided) filled with water. They must keep their mugs full of water. If their mug hands or arms are hit, they may improvise in holding their mugs another way. They may not hold their mugs by the top rim; mugs must be held by the handle, although exceptions will be made if one loses one’s mug hand or mug arm.

Melee fights are to the last team alive. When one team is left on the field, points will be tallied:
● Individual fighters receive one point for having more than half of the water left in their mug, and one point for being alive.
● An individual fighter can receive a total of two points per bout (1 for water, 1 for living). Fighters who die do not receive points, even with water in their mug.
● The points given to individuals fighters are tallied to build a total number of points for the team for that bout.

Round robin style team melee. Whichever team has the most points at the end wins. Semi-finals and finals may be fought if teams tie and want to continue fighting.